Fixpert

Fixpert is a classic block-pusher style puzzle game. Help the titular Fixpert repair the factory and solve it’s many head-scratching brain teasers!

Using crates as bridges to cross bodies of water, buttons to open doors and power battery-chargers, managing fires and explosives, AND MORE!

The development of Fixpert started in late 2025 and is on schedule for a full Steam release in Q4 2026! Starting as the product for my entrepreneur internship the game snowballed into my first full-size video-game.

Fixpert started out conceptually, as an open-world, top-down, systemic Zelda-like. The working title was ‘Odd Tools of Undertown’, and was focused around exploring and solving puzzles in a metroidvania-style world in which the player would acquire items with which to progress.

Mindmap of the elemental-interaction system that would've served as the main mechanic of the game.

Pretty quickly into the start of my entrepreneur internship, the first week or so, I realized this absolutely needed to be scaled back. And so i focused on the elemental-interaction idea and though, “sounds like a puzzle game”, and so it was.

Being a seasoned pixel-artist I drew all the game’s graphics myself. Drawing inspiration from mainly old GameBoy Color games.

At GameBox 2026 Fixpert was featured at the Ghost Ship Games, indie area. Wherein I got a ton of useful feedback, not least of which was in respects to my demographics. The game was a huge it with kids, as well as their parents! I had several cases where they’d sit down and not get up until they’d completed the entire game!
Going forward: I would always have the young gamer in mind when making design decisions.